World Data Lab
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Category

Recreation & Culture

Media, gaming, streaming, sports, tourism, cultural services. The most generation-sensitive category in the whole basket.

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Recreation & Culture - modelled across 190+ countries and 9,000+ cities

Why it matters

Gen Z and Gen Alpha have rewritten this category. Winning it requires reading generational spend patterns city by city.

Category stat

2T USD

Category size by 2032

Recreation & Culture

What's inside

Category detail, done properly

  • Media, gaming, streaming, sports, tourism
  • Generational segmentation from Gen Alpha to Silver
  • City-level spend across 9,000+ markets
  • Discretionary income overlay
Access the data

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Recreation & Culture

A concise slide deck of the key recreation & culture spending trends across 190+ countries and 9,000+ cities, projected through 2040.

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